![]() ![]() Supported Curse Skills apply their Curses as Auras Hexes can be turned into an aura by linking it with either Blasphemy Support Blasphemy Support Support, Hex, AuraĬan Store 1 Use(s) Requires Level 31 Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you. are considered Hex skills, but not Hex Curse skills. This Spell's Cast Time is added to its Cooldown if TriggeredĬhaos Damage with Hits is Resisted by lowest Resistance insteadĤ0% more Damage with Ailments if Enemy is Hexedġ00% more Damage with Hits if Enemy is HexedĠ.5% increased Area of Effect Place into an item socket of the right colour to gain this skill. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way. and Hexblast Hexblast Spell, AoE, Chaos, HexĮffectiveness of Added Damage: 340% Requires Level 28 Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. This Gem can only Support Skill Gems requiring Level (24-70) or lowerĪpplied Curses have 0.5% increased Effect Place into an item socket of the right colour to gain this skill. Modifiers to Spell Damage apply to this Skill's Damage Over Time effectĥ0% increased Debuff Duration per Curse applied Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lowerĭeals (45.6-895.6) Base Chaos Damage per second This skill cannot be used by Totems, Traps, or Mines. The debuff deals more damage and lasts longer for each hex applied this way. Linked hex curses are also applied to those enemies. Bane Bane Chaos, Trigger, Spell, AoE, Duration, HexĬast Time: 0.60 sec Requires Level 24 Applies a debuff to enemies in an area, which deals chaos damage over Time. Note that the term "Hex" by itself refers specifically to Hex Curse skills. Hexes are spells which apply the curse in an area of effect. The total Curse Effect value can be calculated as the sum of any added Curse Effect, multiplied by the sum of all increases and reductions to Curse Effect, multiplied by all more and less Curse Effect modifiers.Ī the total amount of added Curse Effect a ∈ N 0 b the total amount of increased Curse Effect b ∈ N 0 c the total amount of reduced Curse Effect c ∈ N 0 d the total amount of more Curse Effect d ∈ N 0 e the total amount of less Curse Effect e ∈ N 0 \color For more information about the symbols, see sum and product notation.Ĭurses are split into two categories: Hexes and Marks. Monsters and maps can have modifiers that make them (or monsters inside of them, in the case of maps) hexproof or immune to curses. Curses are removed when the entity that applied them dies or leaves the area. Might there be a new Vuln-in-a-bottle flask in 3.1? Certainly - but I'm fairly sure we all know the odds of that.Curses have a limited duration, but can be refreshed by applying a curse again. ![]() ![]() Despair could be absolutely gobsmack amazing for Chaos/degen builds and it wouldn't matter a lick to guys who used it to amplify their Earthquake damage with Vuln's phys debuff effect. Whether it's a net buff or not doesn't really matter if the functionality people currently use it for disappears and the new functionality the flask was given doesn't do a thing for them. I'm not pitching forks at Grinding Gear, I was mostly chiming in on A.) the fact that people keep giving the OP shade for wanting Witchfire to retain functionality at least similar to what it was originally released as, and B.) considering Witchfire switching to being Despair in a bottle (insert low-quality-alcohol joke here) instead of Vuln in a bottle to be a net buff.ĭespair Brew may be a buff for Poison spammers or Chaos degen builds, but it is most certainly not a buff to players who used Witchfire Brew as a high-level Vulnerability they didn't have to waste time casting or waste their reservations Blaspheming. They don't make uniques for the nonsense I'm getting myself up to, and they don't buff skills the way this is going to go.īut yeah. I've been planning a build so off the beaten path for Abyss that not a single change in the Path of Nerfs update and likely not a single buff in the patch notes today is going to affect it. ![]()
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